Tuesday, May 17, 2011

An Analysis of a Dominant Strategy in a Video Game: Sneak in Fallout 3

Positives:
+ Sneaking is the single best way in the game to stay safe in a dangerous area. The character is able to move quietly and remain unnoticed while being difficult to locate by enemies.
+ When a character is sneaking an early warning system is activated. Above the character’s head one of four words will float informing the player of the character’s current sneaking condition: HIDDEN, DETECTED, CAUTION, or DANGER.
+ The change of condition from “HIDDEN” to “CAUTION” or “DANGER” can alert the player to hidden enemies. This can keep the player from being ambushed.
+ Sneaking increases your characters ability to loot and steal. It also helps your character reverse pick-pocket items.
+ Sneaking helps your character avoid taking damage for as long as possible in a dangerous situation.
+ A character is able to maximize their damage by using sneak-attacks while sneaking.
+ When in the third person perspective the player can peer around corners while remaining unseen. This allows them to see if, what kind of, and how many enemies are there.

Negatives:
- You can only get an automatic critical strike while sneaking if your condition is “HIDDEN”. Even if the enemy hasn’t found you and your condition is “CAUTION”, you will not get an automatic critical strike.
- While in sneak mode the character’s movement speed is drastically reduced. They are able to run but will suffer a detection penalty while running.
- Pip-Boy use (its screen is lighted) along with lighted weapons and armor will make it easier for the enemy to detect the character while sneaking, especially if the area is dark or it’s nighttime.
- If you have chosen the “Mister Sandman” perk (silently kill any sleeping human or ghoul NPC while in sneak mode) for your character there is a chance that your victim will wake up and cry out before they die alerting nearby NPCs of your presence. This may happen regardless of your characters sneak level. It seems that the “Mister Sandman” perk interferes with the sneak ability.

Thoughts:
~ There’s a perk called “Silent Running” that allows you to use your sneak skill and run at the same time. Unfortunately when it says “run” it doesn’t mean the same kind of running your character does when they’re not in sneak mode. They mean a faster form of sneaking that’s not as fast as walking but not as slow as regular sneaking. This difference between implied and true meaning can lead to confusion when a player thinks they should actually be running and not just sneaking a bit faster.
~ It seems that some NPCs can detect a character that’s using the sneak ability even if their back is turned, as if they’re seeing though the back of their head. This happens a lot with NPCs that are supposed to be sleeping, also. In order to get “behind” them where they can’t see your character you’ve got to move to the foot of the bed.
~ Sneak doesn’t help melee characters get close to an enemy so they can attack. The NPCs almost always detect the character because of how close they need to get to use their melee weapon.
~ The light on a Pip-Boy raises the characters detection level but the radio doesn’t. This isn’t right. Noise should attract as much, if not more, attention as light because noise can be heard from all directions but you have to be looking in the general direction of its source to see the light.

Would Like:
* I would like the detection penalty a character suffers if they run in sneak mode to decrease as the character’s agility stat increases. If the character is incredibly agile then they should be able to run while sneaking with little penalty.
* I would like the option to dim or turn off the Pip-Boy light. If I’m in a tight situation and need to use the Pip-Boy I should have the ability to control how much light it gives off. Plus, functions like using a Stim-pak or eating some food shouldn’t require Pip-Boy light at all. I know where the Stim-paks and food are stored, why do I need light to find them?
* I’d like the “Mister Sandman” perk fixed. It would be nice to kill that NPC in their sleep without the chance they’ll wake up because the perk negated the sneak skill and my character was detected.
* I’d like to know if armor weight affects a character’s sneak ability. It is alluded to but nothing concrete has been posted anywhere. It seems that the weight of the armor would affect the sneak ability because the heavier the armor is, the more difficult it would be to move silently.

Credit where credit is due:
Various. (2007-2011). The vault, a fallout wiki. Retrieved from http://fallout.wikia.com/

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